
Indeed, it was only after a few hours play that we realised they were still there, so well camouflaged they were amidst the architecture of Liberty City. Videogame artefacts such as hidden packages have been omitted – though those who have a fetish for collecting need not worry, as in their place is a series of collectables of a more naturalised manner - and the jumps that have long marked out the Grand Theft Auto games are more subtly implemented.

The HUD has been refined, appearing only when Niko is engaged in action, and the omnipresent map at the bottom left of the screen is often all that remains to remind onlookers that this is an interactive entertainment. Nearly all vestiges of videogame signifiers have been shorn away and for once it's perfectly valid to state that playing the game is akin to watching a cinema blockbuster. It's clear that this iteration of Grand Theft Auto is a markedly different beast to its predecessor San Andreas, and whatever your feelings about the last outing there's no doubting the series' new direction works towards creating a more immersive experience.

How can Grand Theft Auto IV ever live up to the expectations bestowed upon it? From its first unveiling over a year ago, hype levels have been steadily escalating towards the stratosphere, and surely it would be impossible for Rockstar to satiate the lust of those deprived of a fresh Grand Theft Auto experience for nearly four years?
